|

|
We are privileged to have with
us, Judge Sharp, who has
conducted an extensive investigation into the subject at hand, and
has agreed to brief you and answer questions. Judge Sharp.
Thank you, Clemens. No doubt, at
some point in your career, you have wondered, in a city with so
many robots, why it is that robot law enforcement personnel have
never been considered. Some may argue that our technology is not
sufficient to the task, that no robot could embody or emulate the
wealth of training and experience that marks a Mega-City One
Judge, or that the judgment of humans should be left to humans.
All these points are valid, and there have, in fact, been three
separate attempts to produce a robot Judge. In this briefing, we
will examine the history of the Mechanismo Project.
The Mark I Robot Judge
In 2114,
concerned about the decimation of the Justice Department in
disasters such as Necropolis and Judgement Day, Chief Judge
McGruder instigated the Mechanismo Project, the creation of a
robot Judge. Under the direction of Tech-Judge Desmond Stich, ten
prototype units were created.
The Mark I
version was based on the old Mark III War-Droid body
chassis, and stood over two and a half metres tall. The head was
designed to resemble a Judges helmet, and the arms and legs were
molded to resemble standard issue padding, including the eagle
shoulder pad. The badge, placed in the centre of the chest,
concealed an access panel. The badge itself bore the legend ‘Judge’;
the ten prototypes had only numbers. The reinforced armoured
bodyshell was be able to withstand laser strikes up to intensity
12. The computer brain had a direct link to M.A.C., and was able
to identify any recorded individual within 3 seconds, as well as
including a lie detector (which worked with an estimated 80%
success rate) and a pollution meter. Additionally, the head unit
included sophisticated infra red and image intensification
sensors, allowing perfect night vision and four times the normal
human vision distances. All systems ran off of a powerful
generator, which could operate for approximately 500 hours before
requiring a 12-hour recharge. The units’ personality chip was
based around Judge Dredd's behavior patterns.
The
Mark I's primary weapon was a massive cannon, incorporating a
prototype Lawrod Mk. II and a pulse laser. The Lawrod had twice
the ammunition capacity of the current Lawgiver Mk. 11, and was
capable of rapid fire. The pulse laser could fire a destructive
energy pulse, equivalent to that of a laser rifle. In addition,
the beam could be narrowed to function as a cutting beam, or tuned
to fire a neuro-electric Stun Pulse. This weapon was extremely
heavy, and fitted with a standard self-destruct charge. The robot
also carried a back up weapon in the form of a prototype Lawgiver
Mk. 11 concealed within the right thigh. Additionally, the unit
had a number of built-in weapon systems. Both hands were hinged,
and could drop away to reveal a pair of launchers. The left wrist
could fire a cling-net, and the right wrist concealed a six-shot
grenade launcher, typically fitted with Stumm or poison gas
grenades. Each of the robots forearms held a pair of
high-explosive smart missiles, designed as an anti-vehicle
measure. The Mechanismo unit was was also equipped with a
oversized daystick, and rode a larger version of the standard
Lawmaster.
The robots
utility belt held spare ammunition, power packs, 5 hand bombs, 5
Stumm grenades, 5 sets of handcuffs and 10 bleepers.
The robots
were fitted with aggression chips, and were designed to think
independently and make their own decisions, but problems with the
behavioral inhibitor caused three units to run amok and kill
several citizens, resulting in all of the robots being withdrawn
from service after only a few hours on the streets. Two units
refused to stand down and had to be destroyed. One unit (No. 5)
spontaneously reactivated later and started to bring its own
warped version of justice to the citizens, before being hunted
down by Judge Dredd.
Despite
being badly damaged, the robot killed several Judges, buried Dredd
himself in a cave-in and escaped into the sewers. The Mechanismo
Project was ‘officially’ closed down. Judge Stich took the
failure badly, and was committed to a Psycho Cube.
The Mark II Robot Judge
A year
after the failure of the original project, Chief-Judge McGruder
revealed that the project had been continued in secret, refining
the robots programming and behaviour. After extensive testing, the
Mark II Robot Judge was unveiled. This was almost identical in
appearance to the Mark I, but the computer brain was vastly
improved, and fail-safes had been added to prevent the behavioural
inhibitors from overheating. Additionally, the robots had less
autonomous control. Equipment and weapon systems were exactly the
same as their earlier versions, although none were issued with
Lawmasters, and were transported in a modified H-Wagon.
At
about the same time, No. 5 re-emerged. It had been found and
recharged by a pair of scavengers in the sewers, who were
subsequently ‘executed’ for their trouble. The rogue robot,
now quite insane, continued to ‘dispense justice’, killing
everyone it met for the smallest crime. Bizarrely, No. 5 continued
to report to Control. Tech-Judge Greel, now in charge of the
Mechanismo Project, considered that the hunt for No. 5 would make
an excellent test of his new robots abilities, and sent the Mk. II
prototypes to find it. At the same time, Judge Dredd was hunting
the rogue unit.
Eventually,
Dredd, accompanied by the deranged Judge Stich who had escaped his
Psycho Cube to look for ‘his’ rogue robot, cornered No. 5 in
the sewers. Before Dredd could act, No. 5 was destroyed by one of
the Mk. II’s, which chose to ignore a direct order from Dredd.
Dredd destroyed the Mk. II, and convinced Stich that the Mk. I had
managed to get the better of the newer robot. The Mk. II was then
officially abandoned, as it was seen to be unreliable – it had
been overpowered and destroyed by an obsolete, barely functioning
machine.
The Mark II
design is currently used aboard Justice Department spacecraft, and
have have proved reasonably reliable.
The Mark IIa
The Project
was again continued in secret after the ‘failure’ of the Mark
II. Greel, now head of Tech Division and a member of the Council
of Five, ordered a
complete redesign. The Mark IIa was taller and sleeker, with a
streamlined, stylised helmet and black bodyshell. The uniform more
closely resembled the traditional Judges uniform. For the first
time, the units were given names instead of numbers - they were
all called after the Presidents of old America. The weapon systems
were largely removed, and the Mark IIa was equipped with a
prototype version of the Lawgiver Mk. 11. The excessive firepower
of the Mark I and II had been regarded as overkill in any case, as
more could be accomplished with a single, well-aimed shot.
The unit was also equipped with a short range needle laser in each
hand. This was primarily intended as a cutting beam, although it
could be used in an anti personnel role if necessary. This was
powered directly from the robots power-core, and could effectively
function indefinitely.
The
computer brain was improved greatly, increasing speed and
accuracy. In addition to the standard systems, the Mark IIa was
fitted with a vocal synthesiser that could imitate any voice with
99% accuracy.
Shortly before the
Mark IIa was to be unveiled, Chief Judge McGruder discovered that
Dredd had lied about the Mark II’s failure, and sentenced him to
20 years on Titan. McGruder planned to sell the Mark IIa design
offworld, and arranged to visit the colony on Hestia, the 10th
planet in the Solar System, while on the way to Titan. The plan
failed – the struggling colonists had little or no need for a
robot policeman, as there was little crime – and the robots
performed disappointingly, unexpectedly ‘freezing’ at
inconvenient moments. Justice 4 set off for Titan, but was forced
down into the Wilderlands region of the planet by sabotage. It
later transpired that the robots had been reprogrammed to cause
the Chief Judges death, either indirectly (freezing at dangerous
times) or directly (sabotaging Justice 4). On her return to earth,
McGruder reinstated Dredd and stood down from the Chief Judges
position, but not before transferring Judge Greel to Traffic
Control. The Mechanismo Project was finally abandoned.
This
concludes the briefing; in-depth technical specifications
concerning the design and capabilities of the Mechanismo units are
available below.
Standard Threat Assessment
Template
Target
Size: Normal
| Hit |
Target Point |
Size |
Armour |
| 01 - 10 |
Computer Brain |
Small |
95% |
| 11 - 50 |
Main Drive |
Small |
95% |
| 51 - 60 |
Right Arm |
Small |
95% |
| 61 - 70 |
Left Arm |
Small |
95% |
| 71 - 85 |
Right Leg |
Small |
95% |
| 86 - 00 |
Left Leg |
Small |
95% |
Mark I
| S |
I |
CS |
DS |
TS |
SS |
MS |
PS |
| 6 |
70 |
70 |
30 |
60 |
80 |
50 |
N/A |
+2 Effect Modifier to
Hand-to-Hand attacks.
Primary Weapon - Hybrid Widowmaker
and pulse laser. Ammunition capacity: 72 rounds of GP, 12
rounds each of everything else. Capable of rapid fire. The pulse
laser carries a 50-charge power pack, and can be fired as a laser
rifle (cost two charges per shot), used as a cutting beam
(equivalent to las-saw, using 5 charges per Combat Round), or fire
a neuro-electric Stun Pulse (1 charge, causes 1D6 automatic stuns,
Range 20m). Requires a S of 4 to lift, 6 to fire, and is fitted
with a self-destruct charge.
Backup Weapon: Lawgiver Mk. 11
Additional Armaments:
Left Wrist: Cling-net launcher (30m range).
Right Wrist: Grenade Launcher (30m range).
Forearms: 2 Smart Hi-Ex Missiles per forearm (500m range,
+2 Effect modifer, 5m Burst Radius). Each missile requires 3
aiming actions, but thereafter hit their target with 99% accuracy,
even if it has moved out of sight.
Daystick, 5 Hand Bombs, 5 Stumm Grenades.
Mark II
| S |
I |
CS |
DS |
TS |
SS |
MS |
PS |
| 6 |
75 |
75 |
35 |
65 |
85 |
50 |
N/A |
Armaments
are identical to the Mark I.
Mark IIa
| S |
I |
CS |
DS |
TS |
SS |
MS |
PS |
| 7 |
90 |
90 |
50 |
80 |
95 |
60 |
N/A |
The Mark IIa was equipped with a
prototype Lawgiver Mk. 11
Cutting Beam: Range: 1m, +3 Effect Modifier, -25% CS chance
to hit.
Laser: Range: 20m, 0 Effect Modifier. |
|